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Locker’d and Loaded | Quests Wiki

An objective in Escape Academy 2: Back 2 School where the player speaks with Headmaster Solange to receive an orientation checklist and a locker key. The p

[Locker’d and Loaded

An objective in Escape Academy 2: Back 2 School where the player speaks with Headmaster Solange to receive an orientation checklist and a locker key. The player then identifies their student number from their portrait on the portrait wall and unlocks their matching locker to collect $3.

Verification: Human verified

"Locker'd and Loaded" is a Chapter 1 objective in Escape Academy 2: Back 2 School that introduces you to the school's orientation flow. Headmaster Solange hands you an orientation checklist and a locker key, and your job is to figure out your own student number and retrieve what's waiting inside your locker. It's a short, low-stakes quest that also teaches you how to navigate the corridor and read the portrait wall.

How to Complete

The quest is a straightforward fetch-and-return loop: talk to Solange, find your portrait, open your locker, and grab the cash. No puzzles or codes are involved — the only "challenge" is identifying yourself, which the game accounts for with a helpful backup location. Along the way you'll pick up three items: the locker key, the orientation checklist, and $3.

Step-by-Step Walkthrough

  1. Talk to Headmaster Solange. She gives you a locker key and an orientation checklist [src-0dc02cf791]. Both land in your inventory, so check there if you don't see them immediately.

  2. Head left in the corridor. Walk left until you reach the portrait wall [src-0dc02cf791]. This is the landmark you'll return to repeatedly during Chapter 1.

  3. Find your portrait. Your own portrait on the wall displays your student number [src-0dc02cf791]. If you've forgotten what your character looks like, step into the restroom — there's a mirror you can use to verify your appearance [src-0dc02cf791].

  4. Locate the matching locker. Find the locker whose number matches the one on your portrait [src-0dc02cf791]. For reference, the walkthrough author's student number was 3517, so expect a four-digit number [src-0dc02cf791].

  5. Unlock it with the key. Open the locker using the locker key from your inventory [src-0dc02cf791].

  6. Take the $3. Collect the money from inside the locker to finish the objective [src-0dc02cf791].

Tips

  • Note your student number down. The same number reappears later in Chapter 1 — the dormitory door matching your student number uses it again [src-0dc02cf791]. Remembering it (3517 in the source walkthrough) saves you a trip back to the portrait wall.
  • The restroom mirror is your safety net. If you can't pick your portrait out of the lineup, the mirror confirms your appearance so you can match faces confidently [src-0dc02cf791].
  • Don't skip the checklist. The orientation checklist is a quest item you receive alongside the key, so keep it in your inventory rather than discarding it.

Rewards

Completing the quest nets you $3 [src-0dc02cf791] — and that money matters sooner than you'd think. In the very next objective, "Better Book It!", one of the three required books costs exactly $3 to purchase [src-0dc02cf791]. Treat the locker cash as your book budget rather than spending money.

What Comes Next

With the locker emptied, the quest chain moves on to "Dorm sweet dorm": go through the door to the lobby, head up the stairs to the dormitory door, and solve its padlock using the founder portraits found on each floor [src-0dc02cf791]. Your student number from this quest is the key to finding your own dormitory door once you're inside [src-0dc02cf791].

Details

chapter

Chapter 1

quest_giver

Headmaster Solange

objectives

  • Talk to Headmaster Solange to obtain a locker key and an orientation checklist.
  • Head left in the corridor to reach the portrait wall.
  • Find your portrait displaying your student number (the restroom mirror can be used to verify your appearance if forgotten).
  • Locate the locker matching your student number and unlock it using the locker key.
  • Take the $3 from inside the locker.

items_obtained

  • Locker key
  • Orientation checklist
  • $3

locations

  • Corridor
  • Portrait wall
  • Restroom
  • Lockers

Sources