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Headmaster in Greece | Quests Wiki

An escape room level featuring the Headmaster in Greece.

[Headmaster in Greece

An escape room level featuring the Headmaster in Greece.

Verification: Human verified

"Headmaster in Greece" is an escape room level in Escape Academy that centers on the Headmaster, with a puzzle built around a set of countries — Greece among them, alongside Egypt and Japan. The walkthrough below covers what a player actually does in the room, from the opening shelf of dusty books to the UV-light puzzle. It is a level, not a mission brief, so expect a mix of observation puzzles and item use.

Overview

The level opens in a book-lined room with "gross old dusty books" on the shelves and a floppy disk that has no computer to go with it [src-2c17f7b0c2]. The core puzzle chain involves ordering books by country and age, reading a message off a floppy disk, and then lighting up a hidden clue with a UV bulb [src-2c17f7b0c2].

How to Complete

Step 1: Search the first room

Start by inspecting the shelves. You will find a floppy disk but no computer nearby — note it and keep it, since it becomes relevant later [src-2c17f7b0c2]. Also take note of the book titles and any country names printed on them, because they drive the first puzzle.

Step 2: Order the books by age

The books reference three countries: Greece, Egypt, and Japan [src-2c17f7b0c2]. The solution is to press the books' buttons in order of oldest to newest, which the source identifies as Egypt, then Japan, then Greece [src-2c17f7b0c2]. Getting the order wrong means re-pressing, so line them up before you start.

Step 3: Read the walls and move on

Once the books are pressed in the correct order, the room opens up. A useful hint from the playthrough: "walls are often misleading," so check wall surfaces rather than assuming a door is where it appears to be [src-2c17f7b0c2]. You will move into the next area, where a bottle is still cold — a detail the game uses to signal someone was just there [src-2c17f7b0c2].

Step 4: Use the floppy disk

Insert the floppy disk when you reach the machine that accepts it. The disk returns the word "dead" [src-2c17f7b0c2]. Treat that as a four-letter code: the playthrough tests the spelling D-E-A-D against the room's input, so enter the letters rather than the word as a single object [src-2c17f7b0c2].

Step 5: Find and install the UV light bulb

Look for a UV light bulb in the room, then find what needs to be lit by it. The playthrough identifies a "creepy fox mask" as the object that reacts to UV light [src-2c17f7b0c2]. Install the bulb where it belongs — the source places it inside a fixture in the room — and use it to reveal the mask's hidden marking [src-2c17f7b0c2].

Step 6: Inspect the plants and finish the room

Before leaving, inspect the plants; the game comments that watering them "must take forever," which is a nudge to look closely at them rather than pass by [src-2c17f7b0c2]. Also check the names on the professor's display — the playthrough reads "Professor of Escape," "Chateau de Escape," and notes "this must be worth a fortune," suggesting those plaques are part of the room's scenery rather than a required input [src-2c17f7b0c2].

Tips

  • Do the book-order puzzle first. The Egypt → Japan → Greece sequence is the oldest-to-newest ordering, so if you are unsure, ask which civilization is oldest rather than guessing [src-2c17f7b0c2].
  • Keep the floppy disk until you find a reader. The opening room deliberately gives you the disk without a computer [src-2c17f7b0c2].
  • When the disk prints "dead," try spelling it out as four separate letters on the input [src-2c17f7b0c2].
  • Don't ignore the fox mask. It is the UV target, and the UV bulb is useless until you find it [src-2c17f7b0c2].
  • Check walls. The playthrough's own advice is that walls are often misleading, so inspect surfaces for hidden passages [src-2c17f7b0c2].

Notes and Discrepancies

The source material is a recorded playthrough and does not state explicit rewards, timers, or a completion score for this level, so none are listed here. The entity record describes the level simply as an escape room featuring the Headmaster in Greece; the excerpts above supply the puzzle detail, and where the two differ in emphasis, the record's description of the level's identity stands.

Details

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level

Sources