A Trying Trial | Quests Wiki
A Trying Trial is the final escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, featuring a unique mechanic where player choices
[A Trying Trial
A Trying Trial is the final escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, featuring a unique mechanic where player choices and accusations affect the puzzles they must solve.
Verification: Human verified
A Trying Trial is the final escape room in the Escape from the Past DLC for Escape Academy, developed by Coin Crew Games. It carries a difficulty rating of 5/5, making it the toughest challenge in the expansion. What sets it apart from other rooms is its variable structure: the suspect you choose to accuse determines which puzzles you'll face, so your accusation directly shapes the solution path [src-cdf9faa348].
Overview
Unlike standard escape rooms with a fixed sequence of puzzles, A Trying Trial opens with a decision. Three suspects are available to accuse, and each choice generates a unique set of puzzles in the following steps [src-cdf9faa348]. This means there is no single universal walkthrough — the steps below follow the path that results from accusing Chef Callion, which is the route documented in available walkthroughs [src-cdf9faa348]. If you accuse a different suspect, expect different puzzles, though the overall flow of accuse → gather evidence → present proof remains the same.
How to Complete
The room follows a repeating loop: make an accusation, then answer the Headmaster's questions by presenting the correct evidence at the blackboard. The core structure is:
- Interview the suspects to collect their pictures.
- Accuse a suspect at the blackboard to lock in your puzzle set.
- Search the desk for evidence.
- Answer each question by presenting matching evidence at the blackboard.
- Inspect prompted objects (such as the bucket of chum) when the conversation requires it to progress.
Step-by-Step Walkthrough ([Chef Callion Route)
Step 1: Collect the Suspects' Pictures
Walk up to all three suspects and interact with each of them. Doing so gives you a picture of each suspect [src-cdf9faa348]. You'll need these pictures to make your accusation, so don't skip anyone.
Step 2: Accuse [Chef Callion
Go to the blackboard and select a picture. Whoever you accuse will create unique puzzles for the next couple of steps [src-cdf9faa348]. For this walkthrough, choose the picture of Chef Callion and confirm it on the blackboard [src-cdf9faa348].
Note: If you accuse Guy or Monstrong instead, your puzzles will be different from the ones described here [src-cdf9faa348].
Step 3: Gather Evidence from the Desk
Move over to the desk and interact with the bag there. This reveals various pieces of evidence that you can read [src-cdf9faa348]. Read through them — you'll need to match the right evidence to each question the Headmaster asks.
Step 4: Answer the First Question
The first question you must answer is: "What does Chef Callion have against me?" [src-cdf9faa348]. Your job is to present evidence at the blackboard that answers the question [src-cdf9faa348].
Reviewing your evidence, the correct choice is the School Budget, because it shows a lack of funding for the cafeteria [src-cdf9faa348]. Present it at the blackboard.
Step 5: Inspect the Bucket of Chum
During this exchange, the Headmaster will hold up a bucket of chum. You need to inspect it to progress the conversation [src-cdf9faa348]. Don't move on until you've interacted with it.
Step 6: Rebut Chef Callion's Defense
In response to your evidence, Chef Callion will make a defense consisting of a few statements. You must then choose which of his statements to challenge [src-cdf9faa348]. Continue the accuse-and-present loop until the room's puzzles are resolved.
Tips
- Commit to one suspect early. Since your accusation determines the puzzles ahead [src-cdf9faa348], picking a suspect and following that route avoids confusion. The Chef Callion path above is fully documented if you want a known solution.
- Read every piece of evidence. The bag at the desk contains multiple documents [src-cdf9faa348], and the correct answer depends on matching the question to the right one — for the first question, that's the School Budget and its cafeteria funding shortfall [src-cdf9faa348].
- Watch for prompted interactions. Objects like the bucket of chum must be inspected mid-conversation to keep things moving [src-cdf9faa348]; if the dialogue stalls, look for something new to interact with.
- Expect a 5/5 challenge. As the hardest room in the DLC, A Trying Trial rewards careful reading over speed.
Rewards
The provided sources do not detail specific rewards for completing A Trying Trial beyond it serving as the final escape room of the Escape from the Past DLC [src-cdf9faa348].
Details
dlc
Escape From the Past DLC
difficulty
5/5
developer
Coin Crew Games
Sources
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