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A Trying Trial | Quests Wiki

A Trying Trial is the final escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, featuring a unique mechanic where player choices

[A Trying Trial

A Trying Trial is the final escape room in the Escape Academy DLC Escape from the Past by Coin Crew Games, featuring a unique mechanic where player choices and accusations affect the puzzles they must solve.

Verification: Human verified

A Trying Trial is the final escape room in the Escape from the Past DLC for Escape Academy, developed by Coin Crew Games. It carries a difficulty rating of 5/5, making it the toughest challenge in the expansion. What sets it apart from other rooms is its variable structure: the suspect you choose to accuse determines which puzzles you'll face, so your accusation directly shapes the solution path [src-cdf9faa348].

Overview

Unlike standard escape rooms with a fixed sequence of puzzles, A Trying Trial opens with a decision. Three suspects are available to accuse, and each choice generates a unique set of puzzles in the following steps [src-cdf9faa348]. This means there is no single universal walkthrough — the steps below follow the path that results from accusing Chef Callion, which is the route documented in available walkthroughs [src-cdf9faa348]. If you accuse a different suspect, expect different puzzles, though the overall flow of accuse → gather evidence → present proof remains the same.

How to Complete

The room follows a repeating loop: make an accusation, then answer the Headmaster's questions by presenting the correct evidence at the blackboard. The core structure is:

  1. Interview the suspects to collect their pictures.
  2. Accuse a suspect at the blackboard to lock in your puzzle set.
  3. Search the desk for evidence.
  4. Answer each question by presenting matching evidence at the blackboard.
  5. Inspect prompted objects (such as the bucket of chum) when the conversation requires it to progress.

Step-by-Step Walkthrough ([Chef Callion Route)

Step 1: Collect the Suspects' Pictures

Walk up to all three suspects and interact with each of them. Doing so gives you a picture of each suspect [src-cdf9faa348]. You'll need these pictures to make your accusation, so don't skip anyone.

Step 2: Accuse [Chef Callion

Go to the blackboard and select a picture. Whoever you accuse will create unique puzzles for the next couple of steps [src-cdf9faa348]. For this walkthrough, choose the picture of Chef Callion and confirm it on the blackboard [src-cdf9faa348].

Note: If you accuse Guy or Monstrong instead, your puzzles will be different from the ones described here [src-cdf9faa348].

Step 3: Gather Evidence from the Desk

Move over to the desk and interact with the bag there. This reveals various pieces of evidence that you can read [src-cdf9faa348]. Read through them — you'll need to match the right evidence to each question the Headmaster asks.

Step 4: Answer the First Question

The first question you must answer is: "What does Chef Callion have against me?" [src-cdf9faa348]. Your job is to present evidence at the blackboard that answers the question [src-cdf9faa348].

Reviewing your evidence, the correct choice is the School Budget, because it shows a lack of funding for the cafeteria [src-cdf9faa348]. Present it at the blackboard.

Step 5: Inspect the Bucket of Chum

During this exchange, the Headmaster will hold up a bucket of chum. You need to inspect it to progress the conversation [src-cdf9faa348]. Don't move on until you've interacted with it.

Step 6: Rebut Chef Callion's Defense

In response to your evidence, Chef Callion will make a defense consisting of a few statements. You must then choose which of his statements to challenge [src-cdf9faa348]. Continue the accuse-and-present loop until the room's puzzles are resolved.

Tips

  • Commit to one suspect early. Since your accusation determines the puzzles ahead [src-cdf9faa348], picking a suspect and following that route avoids confusion. The Chef Callion path above is fully documented if you want a known solution.
  • Read every piece of evidence. The bag at the desk contains multiple documents [src-cdf9faa348], and the correct answer depends on matching the question to the right one — for the first question, that's the School Budget and its cafeteria funding shortfall [src-cdf9faa348].
  • Watch for prompted interactions. Objects like the bucket of chum must be inspected mid-conversation to keep things moving [src-cdf9faa348]; if the dialogue stalls, look for something new to interact with.
  • Expect a 5/5 challenge. As the hardest room in the DLC, A Trying Trial rewards careful reading over speed.

Rewards

The provided sources do not detail specific rewards for completing A Trying Trial beyond it serving as the final escape room of the Escape from the Past DLC [src-cdf9faa348].

Details

dlc

Escape From the Past DLC

difficulty

5/5

developer

Coin Crew Games

Sources