The Experiment | Quests Wiki
An escape room challenge featured in the Escape Academy: Escape from Anti-Escape Island DLC walkthrough.
[The Experiment
An escape room challenge featured in the Escape Academy: Escape from Anti-Escape Island DLC walkthrough.
Verification: Human verified
The Experiment is an escape room challenge that appears in the Escape From Anti-Escape Island DLC for Escape Academy. It is framed as a tea-brewing test set inside an extremely hot room, and it must be solved within the room's time limit. This guide walks through the objectives and puzzle beats shown in the walkthrough footage.
Overview
The Experiment tasks you with brewing the perfect cup of tea inside a room heated to an uncomfortable temperature. The in-game instructions lay out the goal plainly: add water, bring it to a boil, steep the leaves, and "don't die." You have 25 minutes to complete the room [src-eca7cb7683]. The challenge is one of the DLC's escape rooms and rewards a badge on completion.
How to Complete
The room is built around a short chain of objectives:
- Add water — you need to find a water source and a way to carry water.
- Bring it to a boil — the kettle needs to be filled and heated.
- Steep the leaves — you must obtain tea leaves and add them to the kettle.
- Don't die — survive the heat while finishing the brew.
The directions posted in the room read: "Add Water, bring it to a boil, steep leaves, don't die" [src-eca7cb7683].
Step-by-Step Walkthrough
1. Read the directions and inspect the kettle. Start by checking the posted directions and the kettle. The kettle will need leaves, and you'll need to locate water before you can boil anything [src-eca7cb7683].
2. Deal with the bees. One area of the room is blocked by bees, and you cannot simply walk past them. You need to find something to get rid of the bees before you can proceed [src-eca7cb7683].
3. Dig at the marked spots. Two "X marks the spot" dig locations appear in the room, but you start with nothing to dig with. Search the room for a tool — a garden shovel is available to pick up, while an empty watering can is present but cannot be picked up [src-eca7cb7683]. Once you have the shovel, dig at the marked spots. Digging yields a Serenity seed [src-eca7cb7683].
4. Solve the tile puzzle. Part of the room is missing tiles, and this puzzle is described as a highlight of the room [src-eca7cb7683]. Solving it is part of progressing through the space.
5. Work the cipher and the lock. You'll encounter a "basic cipher" puzzle and a locked mechanism nearby. Clues in the environment hint at the solution — for example, a note reading "true love blooms here" and a sequence running "through J" on the top line with the rest of the alphabet below [src-eca7cb7683]. Use these hints to open the lock.
6. Follow the garden clues. Additional garden signage provides guidance, including a note about using "the Beast" in case of overgrowth, though the readable text stops there [src-eca7cb7683]. A flower-arranging puzzle is also part of the room's puzzle set [src-eca7cb7683].
7. Brew the tea. With the water found, the kettle filled, and the leaves obtained, steep the leaves in the kettle to finish the experiment. The walkthrough summarizes the final sequence as: dig up a strange seed in the garden, steep it in the tea kettle, and live to tell the tale [src-eca7cb7683].
Tips
- Watch the clock. The room gives you 25 minutes, so don't linger on any single puzzle [src-eca7cb7683].
- Grab the shovel early. The dig spots are useless until you have the garden shovel, and the watering can nearby is a decoy you can't take [src-eca7cb7683].
- Read every sign. The cipher hints ("through J," "true love blooms here") and the overgrowth note are easy to walk past but feed directly into the lock and garden puzzles [src-eca7cb7683].
- Clear the bees first. The bee-blocked area gates further progress, so resolve it before exploring deeper [src-eca7cb7683].
Rewards
Completing the room awards the Botney badge — the walkthrough celebrates "another badge to our collection" after the tea is successfully brewed [src-eca7cb7683]. The epilogue confirms the experiment was a success, with the note that you "didn't die" and that the tea smelled like a good cup [src-eca7cb7683]. After finishing, the room's plants are added to your dorm, brightening the space [src-eca7cb7683].
Details
dlc
Escape From Anti-Escape Island DLC
Sources
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