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Escape Academy: Escape from Anti-Escape Island | Guides Wiki

A comprehensive walkthrough guide for the Escape Academy DLC, detailing step-by-step instructions, item locations, and puzzle solutions for each escape roo

[Escape Academy: Escape from Anti-Escape Island

A comprehensive walkthrough guide for the Escape Academy DLC, detailing step-by-step instructions, item locations, and puzzle solutions for each escape room challenge. Written by Chris Hyde and published on God is a Geek.

Verification: Human verified

This walkthrough guide covers the downloadable content "Escape Academy: Escape from Anti-Escape Island," a set of escape-room challenges that expands the base game. Written by Chris Hyde and published on God is a Geek, the guide provides step-by-step instructions, item locations, and puzzle solutions for each room in the DLC. Because the base game can be played solo or in two-player co-op [src-9c282bac46], the same general approach applies whether you tackle Anti-Escape Island alone or with a partner.

What the Guide Covers

The walkthrough is organized around the five escape rooms that make up the Anti-Escape Island DLC:

  1. Take to the Skies
  2. A Juicy Discovery
  3. Ventilation Infiltration
  4. The Experiment
  5. Into the Capture Dimension

Each room receives its own section in the guide, with step-by-step instructions, the locations of key items, and the solutions to the puzzles you encounter. Working through the rooms in this order lets you follow the DLC's progression from start to finish.

How to Complete

The guide is built as a room-by-room reference rather than a single continuous route. For each escape room, it breaks the challenge into discrete steps so you can follow along in sequence and avoid missing items or puzzle inputs. The core loop for every room is the same:

  • Explore and collect. Search the room for the items and clues the guide identifies, noting their locations so you don't have to backtrack.
  • Solve the puzzles. Use the guide's puzzle solutions when a lock, mechanism, or sequence stalls you.
  • Escape. Apply what you've gathered to complete the room and move on to the next.

If you get stuck in any single room, jump directly to that room's section of the guide rather than restarting the whole DLC.

Step-by-Step Walkthrough

Follow the rooms in the order listed above. The guide supplies, for each one:

  • Step-by-step instructions that walk you through the room in sequence.
  • Item locations so you can find the objects each puzzle depends on.
  • Puzzle solutions for the locks and challenges that gate your escape.

Use the Take to the Skies section first, then proceed to A Juicy Discovery, Ventilation Infiltration, The Experiment, and finally Into the Capture Dimension. Each section stands on its own, so you can revisit any room's instructions at any time.

Tips

  • Play to your setup. The base game supports both single-player and two-player co-op [src-9c282bac46], so use whichever mode you prefer; the guide's room-by-room structure works for either.
  • Keep the guide open per room. Because the walkthrough is divided by escape room, it's easiest to consult one room's section at a time rather than reading the whole guide up front.
  • Check item locations before brute-forcing a puzzle. The guide lists where key items are found, which can save you from hunting blindly around a room.
  • Use puzzle solutions as a fallback. Try the room yourself first, then consult the guide's solutions when a specific puzzle blocks your escape.

Availability

The Anti-Escape Island DLC is sold as separate content for Escape Academy and is also included in the game's Season Pass bundle [src-9c282bac46]. If you already own the Season Pass, you have access to this DLC without buying it individually.

Summary

"Escape Academy: Escape from Anti-Escape Island" by Chris Hyde (God is a Geek) is a complete walkthrough for the DLC's five rooms. Its value comes from being organized per room, with concrete step-by-step instructions, item locations, and puzzle solutions, so you can either read it start to finish or dip into the exact room where you're stuck.

Details

publisher

God is a Geek

author

Chris Hyde

rooms

Sources