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Spare Change | Items Wiki

Coins collected to use as currency for vending machines.

[Spare Change

Coins collected to use as currency for vending machines.

Verification: Human verified

Spare Change is a collectible item in Escape Academy — a small handful of coins you pick up and later insert into a vending machine. It functions purely as currency: without it, you cannot buy the snack you need to progress. The item appears during the Lab Rat puzzle, and grabbing it early is essential to finishing that room.

Where to Find Spare Change

Spare Change is found in the Lab Rat level. After the intro dialogue and spawn-in, head to the left and down the small steps into the side room. The coins are sitting on the desk in the middle of that room [src-cc415a0c9f]. Pick them up immediately — the walkthrough explicitly notes "We'll need this for later" [src-cc415a0c9f]. A second playthrough excerpt confirms the pickup order: "Pick up the spare change, use the spare change to use the vending machine" [src-cc415a0c9f].

How to Use Spare Change

Spare Change has exactly one use: paying the vending machine in the same side room.

  1. Grab the coins from the desk in the middle of the side room [src-cc415a0c9f].
  2. Approach the vending machine, located next to the newspaper stand on the right side of the room, near the TV [src-cc415a0c9f].
  3. Insert the change first — the guide notes "You will have to insert the change into the machine first" [src-cc415a0c9f]. Another excerpt frames it as "insert coin… inspect… spare change" [src-eca7cb7683].
  4. Type in the code C4 on the machine [src-cc415a0c9f]. A second source independently confirms the code is C4 [src-eca7cb7683].
  5. Take the donut that drops out, and make sure you actually pick it up [src-cc415a0c9f].

Why It Matters

The Spare Change is a hard gate on the Lab Rat solution chain. The donut you buy with it is used to lure Turmeric the rat: place the donut on the plate on the ground where the rat is waiting, and the rat will come out so you can grab him [src-cc415a0c9f]. Turmeric then goes into the rat cage to power the pipe system, which restores power to the facility and lets you interact with the computer [src-cc415a0c9f]. Skip the coins, and none of that happens.

Tips

  • Don't leave the side room without the coins. They sit on the middle desk and are easy to walk past while you're distracted by the newspaper stand and vending machine [src-cc415a0c9f].
  • Grab the newspaper while you're there. The same room holds a newspaper for the separate 10-newspaper collection, and the machine sits right beside the stand [src-cc415a0c9f].
  • Insert before entering the code. The machine will not dispense the donut until the change is in [src-cc415a0c9f].
  • Pick up the donut after it drops. The walkthrough stresses making sure you collect it [src-cc415a0c9f].

Rewards

Spare Change itself grants no achievement or trophy. Its value is indirect: it unlocks the donut, which unlocks Turmeric, which restores facility power and opens the path to the computer, the laser grid, and the floor puzzle that caps the level [src-cc415a0c9f]. The Lab Rat co-op achievements — including the one for completing the floor puzzle in co-op [src-cc415a0c9f] — are only reachable if you complete this chain, so treat the coins as a required pickup rather than optional loot.

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