Headmaster's Pin | Items Wiki
A pin belonging to the Headmaster.
[Headmaster's Pin
A pin belonging to the Headmaster.
Verification: Human verified
The Headmaster's Pin is a key item in Escape Academy, classified simply as a Pin. It is used late in the game during the final boss encounter, where it lets you open a vent and reach an otherwise inaccessible area. The walkthrough footage shows it being applied directly to a vent after you climb a set of steps you build in an earlier room [src-59f8d3957c]. Because it is a required quest item rather than an optional collectible, you should make sure you have it before attempting the final sequence.
How to Complete
The pin's only demonstrated use is on the vent in the final boss room. According to the walkthrough, the flow is: climb the steps you constructed, reach the vent, and use the Headmaster's Pin on it [src-59f8d3957c]. Using the pin opens the vent, and you then crawl inside to proceed [src-59f8d3957c].
Step-by-Step Walkthrough
-
Build the steps first. Before the pin becomes useful, you need a way to reach the vent. In the room with the movable blocks, move the blocking piece out of the way and take the tallest block, then arrange the blocks into steps in the corner [src-59f8d3957c]. The walkthrough notes these steps are made "for later on," so this is preparation for the vent climb [src-59f8d3957c].
-
Reach the final boss room. The pin is used during the final boss encounter, described as "the final boss of the game" [src-59f8d3957c]. Proceed through the preceding rooms until you arrive there.
-
Climb your steps. Once in the boss room, go to the steps you built and climb up them to reach the vent [src-59f8d3957c].
-
Use the Headmaster's Pin on the vent. With the pin, interact with the vent to open it [src-59f8d3957c]. The walkthrough's sequence is: climb the steps, hit the vent, use the Headmaster's Pin on it [src-59f8d3957c].
-
Crawl into the vent. After the vent is open, crawl inside [src-59f8d3957c]. A voice line plays ("You are not supposed to be up there. Humans belong on the ground"), after which you click a button [src-59f8d3957c].
-
Continue the boss fight. From the ladder area, the walkthrough moves on to the remaining objectives — inserting the battery into the jumper-cable device, adding water to the correct tank, and solving the computer puzzles whose solutions spell words like "self-destruct," "stop," "undo," "refresh," and finally "shut down" [src-59f8d3957c].
Tips
- Do the block-steps puzzle early. The steps in the corner are required to reach the vent, so don't skip arranging the tallest block into position [src-59f8d3957c].
- The pin is used on the vent, not on a puzzle panel. In the footage it is applied directly to the vent after climbing [src-59f8d3957c]; treat it as a key for that specific interaction.
- Don't confuse it with the testing sheet. The walkthrough repeatedly grabs and re-inserts the testing sheet for the letter-sequence puzzles (solutions like C-E, B-C-D, A-D-E, and B-E) [src-59f8d3957c]; the pin is a separate item reserved for the vent.
- The glasses are optional. The walkthrough notes you can pick up the glasses to see "the pink stuff" but that it's "not needed" [src-59f8d3957c] — don't mistake optional pickups for the pin.
Rewards
Using the pin and crawling through the vent advances the final boss sequence, leading to the ladder area and the closing set of puzzles [src-59f8d3957c]. The walkthrough states that completing this final stretch — including the "shut down" prime-directive puzzle — is what finishes the game and triggers the final achievement or trophy [src-59f8d3957c].
Details
type
Pin
Sources
Related Guides
1 Cent Coins | Items Wiki
Coins acquired from the red purse inside Sandy's locker. They are used in combination with 10 Cent Coins to pay the 31-cent total required to unlock the in
10 Cent Coins | Items Wiki
Coins acquired from the red purse inside Sandy's locker. They are utilized to unlock the internal door by placing them into three of the coin slots alongsi
5 Cent Coins | Items Wiki
5 Cent Coins are currency items acquired from the red purse inside Sandy's locker. They are found alongside 1 Cent Coins and 10 Cent Coins inside the build
Alley's Biz Card | Items Wiki
A business card belonging to Alley.