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Turmeric | Guides Wiki

A beloved class pet rat who loves donuts. In Escape Academy 2: Back 2 School, players must interact with Turmeric to place him into the wheel in order to e

[Turmeric

A beloved class pet rat who loves donuts. In Escape Academy 2: Back 2 School, players must interact with Turmeric to place him into the wheel in order to escape.

Verification: Human verified

Turmeric is the beloved class pet rat of Escape Academy, described as "so soft, truly talented," and a confirmed lover of donuts [src-eca7cb7683]. He plays a small but essential role as a puzzle component: placing him into a rat wheel powers the facility's pipe system and restores electricity. This guide covers how to find Turmeric, lure him out, and use him to complete the escape.

Overview

Turmeric is a rat, the class pet, and the key to powering the pipe system in the chapter where he appears [src-eca7cb7683]. He will not let you pick him up directly—he runs away when you approach—so you must lure him onto a plate using a donut before you can grab him [src-cc415a0c9f]. Once caught, he is carried to a rat cage/wheel at the beginning of the pipe system and placed inside to restore power.

How to Find and Catch Turmeric

  1. Locate the donut. Before you can catch Turmeric, you need a donut. In the walkthrough footage, the player finds a donut and notes "make sure you pick it up" after interacting with a machine [src-cc415a0c9f]. Turmeric's profile confirms he "loves Donuts" [src-eca7cb7683], so the donut is the lure.
  2. Find the plate and the rat. Carry the donut across the small room. You will see a plate on the ground with a rat next to some food. The rat runs away when you approach, so you cannot grab him directly [src-cc415a0c9f].
  3. Lure him out. Put the donut on the plate. This draws Turmeric out, and you can then grab him from the floor. This is Turmeric the rat [src-cc415a0c9f].

Using Turmeric to Restore Power

  1. Gather the pipe pieces. While you have Turmeric, collect the three pipe pieces scattered around: one on the couch next to where you picked up the rat, one on a workbench wall upstairs (turn left at the top of the stairs), and one on a couch next to that workbench. All three pieces are identical [src-cc415a0c9f].
  2. Install the pipes. Walk to the pipe system near where you spawned. Insert the three pieces into the three holes so the pipes are all connected—simple, since every piece is the same [src-cc415a0c9f].
  3. Place Turmeric in the wheel. Go to the rat cage at the beginning of the pipe system and put Turmeric inside. This powers the pipes and restores power to the facility [src-cc415a0c9f]. The in-game footage confirms the reaction: "is that really all we needed to get everything up and running was just put turmeric in there" [src-eca7cb7683].

What Happens After

With power restored, you can use the nearby computers. The walkthrough gives the computer password as square, circle, square, triangle, circle; then select viruses, enter 1101, and click create to produce a floppy disk. The laser password is "safer" (S-A-F-E-R). These steps are not Turmeric's doing, but they only become possible once he is in the wheel [src-cc415a0c9f].

Tips

  • Don't chase Turmeric. Approaching him directly makes him flee; the donut-on-plate method is the only way to catch him [src-cc415a0c9f].
  • Grab the pipes while you have him. The walkthrough collects all three pipe pieces immediately after catching Turmeric, so you can install them and place him in one trip [src-cc415a0c9f].
  • Note the order. The pipes must be connected before Turmeric's wheel can power the system—the walkthrough installs pipes first, then places the rat [src-cc415a0c9f].

Rewards

Placing Turmeric in the wheel restores power to the facility, which unlocks the computer, laser, and floor-puzzle sequence that leads to the exit [src-cc415a0c9f]. In the chapter covered by the Escape Academy 2: Back 2 School guide, the final step is returning to where you started and interacting with Turmeric to put him in the wheel—"You've escaped!" [src-0dc02cf791].

Details

type

Rat

puzzle_interaction

After placing the train tracks on the gap, the player must return to where they started and interact with Turmeric to put him in the wheel, completing the escape.

role

Class pet

Sources