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The Headmaster | Characters Wiki

The headmaster of the Academy who presides over campus announcements and introduces Eel Barnes.

[The Headmaster

The headmaster of the Academy who presides over campus announcements and introduces Eel Barnes.

Verification: Human verified

The Headmaster is the figure who runs Escape Academy and gives the player their first real test: the entrance exam. She appears in the opening sequence to recruit the player, then presides over the office where the exam takes place. This guide covers how to reach her, what the entrance exam involves, and how to pass it.

Who the [Headmaster Is

The Headmaster introduces herself plainly: "I am the headmaster of escape academy an educational institution dedicated to the study of escape" [src-2c17f7b0c2]. She frames the Academy as a place that "channels raw talent into unimaginable skill" and offers the player a spot if they are willing to leave "the traditional path" [src-2c17f7b0c2]. She is the one who formally admits new students and administers the entrance exam that gates entry to the main campus.

How to Reach the [Headmaster's Office

After the introductory sequence, you are dropped onto the main campus. Head down the path and turn right at the Eel Barnes memorial quad to arrive at the headmaster's office [src-2c17f7b0c2]. A separate walkthrough describes the same route: you are brought to a map, then click near the top of the map to travel to the headmaster's office [src-cc415a0c9f]. Inside the office, talk to the girl who is there, skip the conversation, and click on the door to begin the entrance exam [src-cc415a0c9f].

[The Entrance Exam: What to Expect

The exam is a timed puzzle. The Headmaster explains that the room is "slowly filling with memory erasing gas" as a way to maintain the Academy's secrecy should you fail; you have roughly 15 minutes before "lights out" and you forget the Academy entirely [src-2c17f7b0c2]. The on-screen objective reads "Entrance Exam," difficulty two, time limit 15 minutes [src-2c17f7b0c2]. A co-op playthrough confirms the same 15-minute limit and that the Headmaster administers the test via camera [src-3c4a331aa3].

The core question of the exam is deceptively simple: "if you wish to escape you must answer one question what is my name" [src-3c4a331aa3]. You must determine the Headmaster's full name — first, middle, and last — and enter it to pass.

Step-by-Step Walkthrough

  1. Enter the office and start the exam. Talk to the girl in the office, skip the dialogue, and click the door [src-cc415a0c9f].
  2. Survey the room for clues. In co-op, players find a locked briefcase with a clue reading "clock flower," a padlocked desk drawer, a keypad on the phone, and trophies with nothing written on them [src-3c4a331aa3].
  3. Gather name fragments. A photo found in the desk drawer narrows one of her names to "Liz, Sandy, or Kim" [src-3c4a331aa3]. Note the environmental counts — two clocks (both reading midnight) and five potted plants — since these feed the puzzle [src-3c4a331aa3].
  4. Open the desk drawer. Use the key on the drawer to obtain a screwdriver and the photo [src-3c4a331aa3].
  5. Use the screwdriver on the loose vent. The vent screws are loose; unscrewing them lets you crawl into the space beyond, where a clue is written on the wall [src-3c4a331aa3].
  6. Find the phone number and enter the name. Combine the clues to determine her first, middle, and last name, then submit it at the name-entry point [src-3c4a331aa3].

If you fail or run out of time, you can retry the level [src-cc415a0c9f].

Tips

  • Watch the clock. The gas timer is the real threat; the puzzles are not difficult, but dawdling costs you the run [src-2c17f7b0c2] [src-3c4a331aa3].
  • Check every interactive object. The briefcase, drawer, phone keypad, trophies, clocks, plants, and vent all matter [src-3c4a331aa3].
  • Split up in co-op. One player can crawl into the vent while the other works the desk and phone [src-3c4a331aa3].
  • Don't panic over a missed A+ elsewhere. Achievement progress for grades is forgiving, so focus on finishing the exam cleanly [src-cc415a0c9f].

After the Exam

Passing the entrance exam admits you to the Academy proper and opens the campus map, where the headmaster's office becomes a recurring location alongside the quad and library [src-eca7cb7683]. Return visits to the office advance story scenes, including the reunion with Eel Barnes [src-eca7cb7683]. The Headmaster's pin also becomes a usable item later in the game, used on a vent during the final sequence [src-59f8d3957c].

Details

role

Headmaster

Sources