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Kim | Characters Wiki

A member of the Pariahs group.

[Kim

A member of the Pariahs group.

Verification: Human verified

Kim is a member of the Pariahs, a group encountered in Escape Academy's co-op mode. She appears as a puzzle-relevant character whose full name must be reconstructed from environmental clues during a co-op escape room. This guide walks through what the available material shows about identifying her and using the clues tied to her office.

Overview

Kim is one of the Pariahs, and in the co-op scenario she is the subject of a name-entry puzzle: players must determine her first, middle, and last name to progress. The material shows her first name is connected to "Kim" (likely Kimberly), her last name is Salange, and her middle name must be deduced from objects in her office. The puzzle also involves a separate three-digit code derived from counting objects.

How to Identify Kim's Name

When the name-entry prompt appears, you need her first, middle, and last name — and the game notes she holds a PhD [src-3c4a331aa3].

  1. Establish the last name. A phone call clue ("you've reached… Headmaster Salange") points to Salange as her surname [src-3c4a331aa3]. Because there is no "Salange" among the candidate middle names, it is entered as her last name [src-3c4a331aa3].
  2. Narrow the first name. The candidate first names include Barbara, Charlotte, Deborah, Elizabeth, Gloria, Judith, Kimberly, Linda, Mary, Patricia, Sandra, and Tiana [src-3c4a331aa3]. Since the character is "Kim," the correct entry is Kimberly [src-3c4a331aa3].
  3. Find the middle name. The middle name is not given directly and must be located by searching her room — the material explicitly notes players may need to go back into her office to look again for a clue to her middle name [src-3c4a331aa3].

Step-by-Step Walkthrough

  1. Search the desk area. Working the desk drawer yields a screwdriver and a photo of the Pariahs [src-3c4a331aa3].
  2. Check the clocks. Both clocks in the room read midnight, which the players interpret as the number 2 for the code [src-3c4a331aa3].
  3. Count trophies. Three trophies are present, giving the number 3 [src-3c4a331aa3].
  4. Count potted plants. Five potted plants are present, giving the number 5 [src-3c4a331aa3]. The material notes this count was confirmed via a receipt [src-3c4a331aa3].
  5. Enter the code. The resulting three-digit code is 235 (2 from the clock, 3 from trophies, 5 from plants) [src-3c4a331aa3].
  6. Use the vent crawl space. Loose screws on a vent can be opened with the screwdriver; inside, a clue is written on the wall [src-3c4a331aa3].
  7. Solve the bookshelf/globe puzzle. Clues referencing Greece in '91, Cairo in '54, and Japan in '75 indicate the order Egypt, Japan, Greece for the bookshelf interaction [src-3c4a331aa3].
  8. Collect and use items. A floppy disc is inserted into a slot; solving the "Music Never Dies" step and finding a light bulb leads to a lamp that is missing its bulb [src-3c4a331aa3].

Tips

  • The room has a 12-minute time limit once the clock clue is noticed, so split tasks between co-op partners [src-3c4a331aa3].
  • "Walls are often misleading at the Academy" — don't assume wall text is the answer; verify against counted objects [src-3c4a331aa3].
  • If the middle name eludes you, re-enter her office and inspect the room from different angles, including the corner near the desk where a gyroscope toy sits [src-3c4a331aa3].

Note on Sources

One material excerpt (a guide by "Kim Snaith") refers to a real-world author and is not about the in-game character; it is not used as a factual source here [src-0dc02cf791]. All character details above come from the co-op walkthrough material.

Details

role

Member of the Pariahs

Sources