Entrance Exam | Mechanics Wiki
An entrance test required to enter the academy featuring a 15-minute time limit.
[Entrance Exam
An entrance test required to enter the academy featuring a 15-minute time limit.
Verification: Human verified
The Entrance Exam is the first true test you face at the academy: a timed escape room that determines whether you are admitted. You have a strict 15-minute time limit to solve it, and failing means the memory-erasing gas filling the room does its job. This guide covers how to reach the exam, what to expect inside, and how to work through its puzzles efficiently.
Reaching the [Entrance Exam
Before you can attempt the exam, you need to navigate the campus map and reach the headmaster's office.
- From the map, click near the top of the map to travel to the headmaster's office [src-cc415a0c9f].
- Inside the office, talk to the girl who is there, then skip the conversation [src-cc415a0c9f].
- Click on the door to begin the entrance exam — you will be spawned directly into the puzzle room [src-cc415a0c9f].
As you approach, the groundskeeper Jeb wishes you luck on the entrance exam [src-2c17f7b0c2].
How the Exam Works
The exam is presented by the Headmaster of the Escape Academy, who addresses you through a security camera to ensure her own safety [src-3c4a331aa3]. She explains that the room is slowly filling with memory-erasing gas — a way to maintain the academy's secrecy should you fail. You have about 15 minutes until "lights out," at which point you forget all about the academy [src-2c17f7b0c2]. The room is listed as "Studious" difficulty with a 15-minute time limit [src-2c17f7b0c2].
The central challenge is a single question posed by the headmaster: "If you wish to escape you must answer one question — what is my name?" [src-2c17f7b0c2]. Everything else in the room feeds into answering that question.
Step-by-Step Walkthrough
1. Gather the newspaper
Look down to your left, next to the orange couch on the floor, and pick up the newspaper. Click on it to read it — clicking twice is fine if you want to be sure [src-cc415a0c9f].
2. Search the room for clues
The room contains multiple clue sources that combine to reveal the headmaster's full name:
- The briefcase has a clue on it reading "clock flower award" [src-3c4a331aa3].
- The trophies/awards appear to have nothing written on them [src-3c4a331aa3].
- Two clocks both read midnight [src-3c4a331aa3].
- Five potted plants are present, and there is a receipt for exactly five potted plants [src-2c17f7b0c2].
- A photo found in the desk drawer shows a person; one of the headmaster's names is either Liz, Sandy, or Kim [src-3c4a331aa3].
- A keypad on the phone can be used to look for a solution [src-3c4a331aa3].
3. Open the desk drawer
Use the key on the padlocked desk drawer — this yields a screwdriver and the photo mentioned above [src-3c4a331aa3].
4. Use the screwdriver on the vent
The screws are loose on a vent; use the screwdriver to open it and crawl inside. Look to your right inside the crawl space to find a clue on the wall — a phone number [src-3c4a331aa3].
5. Call the number
Dialing the number reaches Jeb, who then hands off to Headmaster Salange — confirming the headmaster's surname [src-3c4a331aa3].
6. Solve the bookshelf (optional secret)
Across the room is a bookshelf with an optional puzzle tied to a secret achievement. Interact with the bookshelf and click the books in this order: Egypt, Japan, Greece. This opens a secret room behind the bookshelf [src-cc415a0c9f]. Inside, play "Mary Had a Little Lamb" on the piano to unlock the achievement — mistakes are fine, since you can retry the level if needed [src-cc415a0c9f].
7. Enter the name
Near the vault door is an ATM. Interact with it and enter the correct name [src-cc415a0c9f]. You will need her first, middle, and last name [src-3c4a331aa3].
Tips
- Watch the clock. The timer is visible in the room; one player noted "12 minutes left" shortly after starting, so budget your time [src-3c4a331aa3].
- Do the optional bookshelf puzzle only if you have spare time — it is not required to escape, but it unlocks a secret achievement [src-cc415a0c9f].
- Don't panic about mistakes on optional puzzles; you can retry the level [src-cc415a0c9f].
- For an A+ rank, finish within the time limit without using any hints [src-f825a4961b].
Rewards
Escaping "The Entrance Exam" unlocks the Entrance Examined achievement [src-f825a4961b]. Completing escapes within the time limit and without hints contributes toward the Honor Roll (B+ or better on 10 escapes) and Overachiever (A+ on 10 escapes) achievements [src-f825a4961b].
Details
timeLimit
15 minutes
Sources
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