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Entrance Exam | Mechanics Wiki

An entrance test required to enter the academy featuring a 15-minute time limit.

[Entrance Exam

An entrance test required to enter the academy featuring a 15-minute time limit.

Verification: Human verified

The Entrance Exam is the first true test you face at the academy: a timed escape room that determines whether you are admitted. You have a strict 15-minute time limit to solve it, and failing means the memory-erasing gas filling the room does its job. This guide covers how to reach the exam, what to expect inside, and how to work through its puzzles efficiently.

Reaching the [Entrance Exam

Before you can attempt the exam, you need to navigate the campus map and reach the headmaster's office.

  1. From the map, click near the top of the map to travel to the headmaster's office [src-cc415a0c9f].
  2. Inside the office, talk to the girl who is there, then skip the conversation [src-cc415a0c9f].
  3. Click on the door to begin the entrance exam — you will be spawned directly into the puzzle room [src-cc415a0c9f].

As you approach, the groundskeeper Jeb wishes you luck on the entrance exam [src-2c17f7b0c2].

How the Exam Works

The exam is presented by the Headmaster of the Escape Academy, who addresses you through a security camera to ensure her own safety [src-3c4a331aa3]. She explains that the room is slowly filling with memory-erasing gas — a way to maintain the academy's secrecy should you fail. You have about 15 minutes until "lights out," at which point you forget all about the academy [src-2c17f7b0c2]. The room is listed as "Studious" difficulty with a 15-minute time limit [src-2c17f7b0c2].

The central challenge is a single question posed by the headmaster: "If you wish to escape you must answer one question — what is my name?" [src-2c17f7b0c2]. Everything else in the room feeds into answering that question.

Step-by-Step Walkthrough

1. Gather the newspaper

Look down to your left, next to the orange couch on the floor, and pick up the newspaper. Click on it to read it — clicking twice is fine if you want to be sure [src-cc415a0c9f].

2. Search the room for clues

The room contains multiple clue sources that combine to reveal the headmaster's full name:

  • The briefcase has a clue on it reading "clock flower award" [src-3c4a331aa3].
  • The trophies/awards appear to have nothing written on them [src-3c4a331aa3].
  • Two clocks both read midnight [src-3c4a331aa3].
  • Five potted plants are present, and there is a receipt for exactly five potted plants [src-2c17f7b0c2].
  • A photo found in the desk drawer shows a person; one of the headmaster's names is either Liz, Sandy, or Kim [src-3c4a331aa3].
  • A keypad on the phone can be used to look for a solution [src-3c4a331aa3].

3. Open the desk drawer

Use the key on the padlocked desk drawer — this yields a screwdriver and the photo mentioned above [src-3c4a331aa3].

4. Use the screwdriver on the vent

The screws are loose on a vent; use the screwdriver to open it and crawl inside. Look to your right inside the crawl space to find a clue on the wall — a phone number [src-3c4a331aa3].

5. Call the number

Dialing the number reaches Jeb, who then hands off to Headmaster Salange — confirming the headmaster's surname [src-3c4a331aa3].

6. Solve the bookshelf (optional secret)

Across the room is a bookshelf with an optional puzzle tied to a secret achievement. Interact with the bookshelf and click the books in this order: Egypt, Japan, Greece. This opens a secret room behind the bookshelf [src-cc415a0c9f]. Inside, play "Mary Had a Little Lamb" on the piano to unlock the achievement — mistakes are fine, since you can retry the level if needed [src-cc415a0c9f].

7. Enter the name

Near the vault door is an ATM. Interact with it and enter the correct name [src-cc415a0c9f]. You will need her first, middle, and last name [src-3c4a331aa3].

Tips

  • Watch the clock. The timer is visible in the room; one player noted "12 minutes left" shortly after starting, so budget your time [src-3c4a331aa3].
  • Do the optional bookshelf puzzle only if you have spare time — it is not required to escape, but it unlocks a secret achievement [src-cc415a0c9f].
  • Don't panic about mistakes on optional puzzles; you can retry the level [src-cc415a0c9f].
  • For an A+ rank, finish within the time limit without using any hints [src-f825a4961b].

Rewards

Escaping "The Entrance Exam" unlocks the Entrance Examined achievement [src-f825a4961b]. Completing escapes within the time limit and without hints contributes toward the Honor Roll (B+ or better on 10 escapes) and Overachiever (A+ on 10 escapes) achievements [src-f825a4961b].

Details

timeLimit

15 minutes

Sources