Kitche-tron 3000 | Guides Wiki
An atomic cooking device and puzzle item located in the Headmaster's Office during the escape room scenario, which can be dismantled using a screwdriver an
[Kitche-tron 3000
An atomic cooking device and puzzle item located in the Headmaster's Office during the escape room scenario, which can be dismantled using a screwdriver and a grid puzzle to uncover the Nuclear Codes.
Verification: Human verified
The Kitche-tron 3000 is an atomic cooking device found in the Headmaster's Office during the escape room scenario. It serves as a puzzle item that must be dismantled to uncover the Nuclear Codes. Using a screwdriver and a grid-based dial puzzle, you'll strip the device down piece by piece to reveal the codes hidden inside.
How to Reach the [Kitche-tron 3000
Before you can interact with the Kitche-tron 3000, you need to complete the preceding investigation. After using the Drill to bust open the relevant container and grab the Incriminating Evidence, you'll discover it was Chef Callion all along — this is the case no matter who you accuse at the start [src-cdf9faa348]. Head back to the Headmaster's Office and present the Incriminating Evidence. After some dialogue, you regain control and can move again [src-cdf9faa348].
Step-by-Step Walkthrough
- "Fix" the device at the desk. Approach the desk and choose to "Fix" the Kitche-Tron 3000. This removes the end of the device — which is exactly what you want [src-cdf9faa348].
- Inspect the device. With the end removed, inspect the Kitche-Tron 3000 to begin working on it [src-cdf9faa348].
- Turn the top-right dial three times. This reveals a screwdriver end. Interact with the end to obtain the Screwdriver [src-cdf9faa348].
- Flip the device. Interact with the gun handle to flip the Kitche-Tron 3000 over [src-cdf9faa348].
- Use the Screwdriver on the back panel. This opens up access to the internal puzzle [src-cdf9faa348].
- Solve the grey grid dial puzzle. Inspect the small grey grid to zoom in. The goal is to move every white dial onto its corresponding black number square, but dials cannot pass through one another, so you must plan each move in sequence [src-cdf9faa348].
Grey Grid [Puzzle Solution
A simple working solution is as follows [src-cdf9faa348]:
- Move Dial 6 to spot 07
- Move Dial 1 to spot 05
- Move Dial 2 to spot 06
- Move Dial 3 to spot 04
- Move Dial 2 to spot 02
- Move Dial 7 to spot 01
- Move Dial 6 to spot 06
- Move Dial 7 to spot 07
- Move Dial 1 to spot 01
- Move Dial 5 to spot 05
- Move Dial 3 to below Dial 5
- Move Dial 4 to spot 04
- Move Dial 3 to spot 03
Completing this puzzle nets you the Nuclear Codes, which you can pin right away [src-cdf9faa348].
Decoding the Nuclear Codes
The Nuclear Codes list five entries: Wine, Milkshake, Cupcake, Pancake, and Kitchen Cabinet [src-cdf9faa348]. Each corresponds to a utensil on the end of the Kitche-Tron 3000. Pick up the device and turn the dial to each utensil to work out which part of the nuclear code it matches, and note the dots and dashes shown on the dial for each one [src-cdf9faa348]. The completed mapping looks like this [src-cdf9faa348]:
| Code Entry | Utensil | Morse Pattern |
|---|---|---|
| Wine | Corkscrew | Dash Dash |
| Milkshake | Straw | Dot Dot |
| Cupcake | Whisk | Dash Dot Dot Dash |
| Pancake | Spatula | Dot |
| Kitchen Cabinet | Screwdriver | Dot Dash |
Tips
- The "Fix" action removing the device's end is intentional — don't worry that you've broken it [src-cdf9faa348].
- In the grid puzzle, the core constraint is that dials cannot pass through one another, so follow the move order carefully rather than improvising [src-cdf9faa348].
- Record the dots and dashes for each utensil as you cycle through them; you'll need all five patterns to complete the nuclear code [src-cdf9faa348].
Rewards
Successfully dismantling the Kitche-Tron 3000 and solving the grid puzzle yields the Nuclear Codes, a pinnable piece of evidence you can reference immediately [src-cdf9faa348].
Details
type
Cooking device
location
puzzle_solution
Can be dismantled by 'fixing' it at the desk, turning the top-right dial three times to obtain the Screwdriver, using it on the back panel after flipping the device, and solving the grey grid dial puzzle to net the Nuclear Codes.
Sources
Related Guides
100% Achievement Guide - Escape Academy | Guides Wiki
An achievement guide for Escape Academy detailing main story achievements, miscellaneous achievements, and co-op achievements.
Chef Callion | Guides Wiki
A chef instructor teaching Culinary Arts 101 at Escape Academy who also serves as one of the three suspects in the 'A Trying Trial' escape room.
Eel | Guides Wiki
A character associated with the Escape Academy who triggered a self-destruct mechanism and was later rescued. Features puzzles and challenges associated wi
Eel Barnes | Guides Wiki
A character and Headmaster in Escape Academy who is discovered to be a robot, featuring challenges such as the Rotating Chambers in 'The Rival Room' and th