Headmaster's Office | Locations Wiki
An office location in Escape Academy accessed from the map near the top.
[Headmaster's Office
An office location in Escape Academy accessed from the map near the top.
Verification: Human verified
The Headmaster's Office is a location in Escape Academy reached from the campus map, positioned near the top of the map screen. It serves as the entry point for your first major test at the academy and is where you meet key characters before beginning the entrance exam. From here you can also access the first puzzle level and an optional secret achievement.
How to Reach the [Headmaster's Office
- After being introduced to the next character (skip the dialogue if you wish), you will be brought to the campus map.
- Click near the top of the map to travel to the Headmaster's Office [src-cc415a0c9f].
- Alternatively, follow the path down and head right at the Eel Barnes Memorial Quad to arrive at the office [src-2c17f7b0c2].
Step-by-Step Walkthrough
- Talk to the girl inside. Once inside the office, speak with the girl who is there. Skip the conversation to move things along [src-cc415a0c9f].
- Click the door. After the conversation, click on the door to begin the entrance exam. This spawns you into the next puzzle [src-cc415a0c9f].
- Understand the stakes. The entrance exam ("Studious True," difficulty two) has a 15-minute time limit. The room is slowly filling with memory-erasing gas; you have about 15 minutes before "lights out," so you must escape before then to pass [src-2c17f7b0c2].
- Pick up the newspaper. Look down to your left; next to the orange couch on the floor you will find a newspaper. Click on it to read it (clicking twice is safe) [src-cc415a0c9f]. In another run, the newspaper is described as being in the trash can (dustbin) next to the desk [src-59f8d3957c] — check both spots.
- Solve the main puzzle to escape. Complete the puzzle sequence to leave the level. One walkthrough notes this section is "super super simple" [src-cc415a0c9f]. A separate walkthrough describes a button-pressing sequence (right to middle, left to middle, and so on) as the solution for that step [src-59f8d3957c].
- Watch the cutscene and grab the keycard. After the reveal cutscene, unplug the figure and take the keycard from its hand to finish the level [src-59f8d3957c].
Optional Secret Achievement
Across the room from the newspaper is a bookshelf with an optional puzzle tied to a secret achievement — described as probably the rarest in the game [src-cc415a0c9f].
- Interact with the bookshelf and click the books in this order: Egypt, Japan, Greece. This opens the bookshelf, revealing a secret room in the back (opening it alone does not unlock the achievement) [src-cc415a0c9f].
- Enter the secret room and go to the piano.
- Play Mary Had a Little Lamb in the exact note order shown on screen. Inputting it correctly unlocks the achievement [src-cc415a0c9f].
- If you make a mistake, don't worry — you have roughly 15 minutes to get it right, and you can retry the level if needed [src-cc415a0c9f].
- Press B to back away from the piano, then proceed with the main puzzles to leave the level [src-cc415a0c9f].
Tips
- Skip dialogue and cinematics to save time during the timed exam [src-cc415a0c9f][src-2c17f7b0c2].
- Read the newspaper early — it's easy to miss next to the orange couch [src-cc415a0c9f].
- Do the bookshelf secret before or alongside the main puzzles; the piano achievement is the priority if you're hunting rare trophies [src-cc415a0c9f].
- The office is also a story hub later in the game, where you can talk to characters and catch up on events [src-eca7cb7683][src-59f8d3957c].
Rewards
- Passing the entrance exam advances you to the next puzzle level [src-cc415a0c9f].
- The bookshelf/piano secret unlocks a rare achievement [src-cc415a0c9f].
- Completing the level's sequence and taking the keycard concludes this stage [src-59f8d3957c].
Details
location
Escape Academy map top
Sources
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