Scorecard | Mechanics Wiki
Evaluates level performance at the end based on completion time and hints used.
[Scorecard
Evaluates level performance at the end based on completion time and hints used.
Verification: Human verified
The Scorecard is Escape Academy's end-of-level performance screen. It evaluates how you handled each room and converts your results into a final score and letter grade, with A+ being the best possible rating. Because it is calculated from your completion time and hint usage, the Scorecard is effectively a summary of how efficiently and independently you solved the level.
What the Scorecard Measures
The Scorecard shows the final score and grade for a level based on two tracked factors: how long you took to complete it and how many hints you used. Both are recorded automatically as you play — searching for objects and solving puzzles are all done against the clock [src-721959b470]. The grade scale runs from low ratings up to A+, the obvious best result [src-721959b470].
How the Grade Is Calculated
Two inputs feed into your final grade:
- Completion time — the timer runs for the entire level, and the time in which you complete it factors into the scorecard at the end [src-721959b470]. The timer is also what creates the level's tension, pushing you to work quickly [src-721959b470].
- Hints used — the game includes a hint system, and how many hints you use also counts toward the final scorecard [src-721959b470].
To reach the top grade, you need to finish quickly and avoid leaning on hints. Since the record specifies only time and hints as grading factors, treat those as the two levers you control.
Step-by-Step: Maximizing Your Score
- Learn the room before worrying about the clock. The game's mechanics are easy to pick up and get you doing the basics in no time, so early attempts are a natural time to explore without pressure [src-721959b470].
- Solve puzzles without the hint system. Every hint you take counts against your scorecard, so exhaust your own observations first [src-721959b470].
- Keep moving against the timer. Searching for objects and solving puzzles all happen while the clock runs, so avoid idle time [src-721959b470].
- Treat a timeout as a scoring decision, not a failure. If you fail within the set time, the game offers a time extension at the end — but choosing to use it will have an effect on your graded score for that level [src-721959b470].
- Replay for a better grade. Because the grade depends on time and hints, a faster, hint-free run is the route to a higher scorecard result.
Tips
- Use co-op to split the workload. In split-screen cooperative play, one player can search while another works on a puzzle, which can help you beat the clock [src-721959b470]. Online co-op supports the same style of play [src-721959b470].
- Expect pointer accuracy to cost you time at first. Placing your pointer precisely over an area or item can feel clunky at times, which can slow you down [src-721959b470]. Check the settings for an adjustment option before a serious scoring attempt — the reviewer noted they did not explore this [src-721959b470].
- Don't panic under the timer. The clock adds real tension and can get you panicking during tasks [src-721959b470]; steady, deliberate solving protects both your time and your hint count.
Rewards
The Scorecard's visible output is your final score and letter grade for the level, topped by A+. The material does not describe any unlocks, currency, or other rewards tied to the grade, so treat the grade itself as the measure of a clean run.
Details
description
Shows the final score and grade based on time and hints, with A+ being the best.
Sources
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