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Escape Academy 2: Back 2 School walkthrough - Full guide and puzzle solutions | Guides Wiki

A full walkthrough and puzzle solutions guide for Escape Academy 2: Back 2 School, the first open-world escape room game. It covers Chapter 1, detailing pu

[Escape Academy 2: Back 2 School walkthrough - Full guide and puzzle solutions

A full walkthrough and puzzle solutions guide for Escape Academy 2: Back 2 School, the first open-world escape room game. It covers Chapter 1, detailing puzzle solutions for Escape Shack Station including how to find the three $1 bills, crack the tram destination code (9625), and open the station ga

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This walkthrough covers the opening of Escape Academy 2: Back 2 School, the first open-world escape room game from developer Coin Crew Games, published by Gamespew. It mixes traditional puzzles with full escape rooms and plenty of optional side content, making for a sizeable, brain-teasing experience [src-0dc02cf791]. Below you'll find step-by-step solutions for Chapter 1, starting with Escape Shack Station.

Overview

Your first objective at Escape Shack Station is to board the tram. To do that you need $3 in total and the destination code for Escape Academy [src-0dc02cf791]. The chapter breaks down into three tasks: cracking the symbol machine, collecting three $1 bills, and opening the tram doors.

Cracking the Symbol Machine

  1. Go to the machine near the ticket kiosk. It requires three symbols to be entered [src-0dc02cf791].
  2. Look at the tram stops map on the wall to your left — the symbols on the map match the ones the machine needs [src-0dc02cf791].
  3. Around each rotating dial on the machine are coloured lines: red and yellow, blue and red, and blue and yellow [src-0dc02cf791].
  4. Using the tram stops map, find the places where these coloured lines intersect. Each intersection reveals the symbol to input into that dial [src-0dc02cf791].
  5. Our solution was triangle, cog and square [src-0dc02cf791].

Entering the correct symbols gives you the destination code for Escape Academy: 9625 [src-0dc02cf791].

Finding the Three $1 Bills

You need $3 to buy a ticket. The three bills are hidden around the station:

  • First $1: Open the phone box — the bill is inside [src-0dc02cf791].
  • Second $1: Crawl through the open vent to find it [src-0dc02cf791].
  • Third $1: It's on top of the phone box. Climb up using the luggage to the side [src-0dc02cf791].

Buying Your Ticket and Passing the Gates

  1. Go to the ticket kiosk and click the yellow slot to insert your money [src-0dc02cf791].
  2. Type in the destination code (9625), followed by the tick [src-0dc02cf791].
  3. Take the ticket from the green slot [src-0dc02cf791].
  4. Go to the gates and use the ticket on the slot to open them [src-0dc02cf791].

Opening the Tram Doors

With the gates open, you still need to open the doors to the tram [src-0dc02cf791]. Input the word STEAM in the combination lock above the doors to continue [src-0dc02cf791]. Then climb aboard the tram and pull the lever [src-0dc02cf791].

Next: [A Clued Awakening

After the tram, the walkthrough moves on to the next section, "A Clued Awakening." There, you'll look at the back of the classroom, where a backpack with a padlock has the clue "Start at X2 Y2" underneath it [src-0dc02cf791]. That puzzle continues beyond the scope of the material summarized here.

Tips

  • Read the environment first. The symbol machine is unsolvable without cross-referencing the tram stops map on the wall — check nearby signage before touching any dial [src-0dc02cf791].
  • Sweep for money early. All three $1 bills are clustered around the phone box and vent area, so grab them in one pass before heading to the kiosk [src-0dc02cf791].
  • Note the exact order at the kiosk: insert money via the yellow slot, then type the code, then press the tick, then collect from the green slot [src-0dc02cf791].
  • Don't forget the luggage. The third bill is only reachable by climbing the luggage beside the phone box [src-0dc02cf791].

Rewards

Completing this sequence gets you through the gates, aboard the tram, and on your way to Escape Academy — pulling the tram lever is the trigger that moves you into the next chapter, "A Clued Awakening" [src-0dc02cf791].

Details

publisher

Gamespew

developer

Coin Crew Games

Sources